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Difference between revisions of "Glossary of Common Editing Terms"

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(Without an HVA, a unit doesn't cause an IE, but be invisible and use xxicon.shp)
 
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*[[Cameo]]/build icon - the image you see in the sidebar, usually with the name underneath.
 
*Section - the part of the INI file, describing a certain unit. Starts with a [NAME], followed by a list of Tag=Value form data.
 
*Unit - Any player owned item, including soldiers, ground vehicles, aircraft, and naval vessels.
 
*Frame - time measurement, at middle speed setting 15 frames equal 1 second.
 
*[[Voxel]] - Volume pixel, a small colored cube, a lot of voxels make up a VXL file.
 
*Comment - the text after a semi-colon, ignored by the game engine, usually filled with developer notes.
 
 
*[[AI]] - Artificial Intelligence.
 
*[[AI]] - Artificial Intelligence.
 +
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath
 +
*Comment - anything that appears after a semicolon in the INIs.  Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function). <br>Note that a double forward slash (//) can also be used instead of a semicolon, as can be seen at the <tt>[Radiation]</tt>, <tt>[ElevationModel]</tt> and <tt>[WallModel]</tt> sections and on the Mirage Tank's primary weapon warhead. Note though that the double slash can cause issues with [[XCC Mod Creator]].
 +
*Frame - Time measurement, at middle speed setting 15 frames=1second.
 +
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections. Should a unit only have a VXL file, but no HVA file, the unit will be rendered invisible and use the xxicon.shp (RA2 logo with "Missing Cameo" caption) as it's cameo.
 +
*INI - Text files stored inside of the game controlling various data.
 +
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data.
 +
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
 +
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
  
 
'''(original version by DCoder)'''
 
'''(original version by DCoder)'''
 +
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:General_Editing_Information]]
 
[[Category:General_Editing_Information]]
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Latest revision as of 16:41, 23 August 2015

  • AI - Artificial Intelligence.
  • Cameo/build icon - The image you see in the sidebar, usually with the name underneath
  • Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function).
    Note that a double forward slash (//) can also be used instead of a semicolon, as can be seen at the [Radiation], [ElevationModel] and [WallModel] sections and on the Mirage Tank's primary weapon warhead. Note though that the double slash can cause issues with XCC Mod Creator.
  • Frame - Time measurement, at middle speed setting 15 frames=1second.
  • HVA - A file that dictates the animation of a voxel(if any), and placement of sections. Should a unit only have a VXL file, but no HVA file, the unit will be rendered invisible and use the xxicon.shp (RA2 logo with "Missing Cameo" caption) as it's cameo.
  • INI - Text files stored inside of the game controlling various data.
  • Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data.
  • SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
  • Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.

(original version by DCoder)