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Difference between revisions of "InfantryAbsorb"

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{{DeeZireInclusion}}<br />
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InfantryAbsorb= (yes/no) is used on the YR bio reactor and allows infantry to occupy the building, where they will increase the building's power output. This tag also will enable the bioreactor art hack where active anim 1 and 2 will play only when the power plant is unoccupied and occupied, respectively. Additionally, IdleAnim= will then be read by the building and played on loop as an active anim, though curious to note is that active anims 3 and 4 will still work properly.
Can be set to 'yes' or 'no' and specifies whether or not this BuildingType can permit InfantryTypes owned by the same owner to enter it in order to trigger some auxiliary function. This is only used as an effect for the Bio Reactor.<br />
 
(Yuri's Revenge Only)
 

Revision as of 16:24, 24 August 2021

InfantryAbsorb= (yes/no) is used on the YR bio reactor and allows infantry to occupy the building, where they will increase the building's power output. This tag also will enable the bioreactor art hack where active anim 1 and 2 will play only when the power plant is unoccupied and occupied, respectively. Additionally, IdleAnim= will then be read by the building and played on loop as an active anim, though curious to note is that active anims 3 and 4 will still work properly.