ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "IsFlamingGuy"

From ModEnc
Jump to: navigation, search
(Created article after failing at [http://bugs.renegadeprojects.com/view.php?id=1586])
 
m (Corrected the palette-crap, while TS's flameguy is in unittem, RA2's one is on anim. I guess they deharcode AltPalette from in between the two.)
 
Line 14: Line 14:
 
}}
 
}}
  
Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid {{f|RunningFrames|link}} set as well and will be played on unittem.pal.
+
Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid {{f|RunningFrames|link}} set as well and it will be played on unittem.pal in Tiberian Sun.
  
 
Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}).
 
Should be used only on death animations ({{f|InfDeath|link}} and {{f|DeathAnims|link}}).

Latest revision as of 11:32, 12 May 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsFlamingGuy
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid RunningFrames set as well and it will be played on unittem.pal in Tiberian Sun.

Should be used only on death animations (InfDeath and DeathAnims).