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Difference between revisions of "NoSpawnAlt"

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{{DeeZireInclusion}}<br />
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{{flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType has an alternate image when it is exhausted of 'spawns' (for example missiles in the case of the V3 Launcher). This applies to VXL based units only, with the alternative image filename (VXL and corresponding HVA) being derived by adding 'WO' to the end of the units original filename.
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|categ={{categ|VehicleTypes}}
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|values={{values|boolean}}
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|default=0
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If set, this [[VehicleType]] will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. This image is internally stored in the same memory buffer as the turret, so a unit cannot have both a turret and this alternate image. The image's filename is derived from the original unit's {{TTL|Image}} by suffixing it with {{Tt|WO}} and only works on voxel-based units. For example, for a Destroyer ({{Tt|DEST.vxl}}) this alternate image is {{Tt|DESOWO.vxl}}.
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{{W}}This will cause an IE if enabled on a vehicle that does not have the ability to spawn objects.

Revision as of 20:01, 1 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoSpawnAlt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0


If set, this VehicleType will use a different image when it runs out of spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. This image is internally stored in the same memory buffer as the turret, so a unit cannot have both a turret and this alternate image. The image's filename is derived from the original unit's Template:TTL by suffixing it with WO and only works on voxel-based units. For example, for a Destroyer (DEST.vxl) this alternate image is DESOWO.vxl.

Warning small.pngThis will cause an IE if enabled on a vehicle that does not have the ability to spawn objects.