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Difference between revisions of "Paradrops"

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An hack can also give the impression of a new paradrop by giving America 6 veteran GI's or by using the PD patch
 
An hack can also give the impression of a new paradrop by giving America 6 veteran GI's or by using the PD patch
  
'''Finally vehicle paradrops via the superweapon method is impossible, the vehicle paradrops seen in RA2 Soviet Mission 3 were triggers via map triggers and besides wierd graphical issues can occur with vehicles which have been dropped by parchute'''
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'''Finally VEHICLE PARADROPS VIA THE SUPERWEAPON METHOD ARE IMPOSSIBLE''', the vehicle paradrops seen in RA2 Soviet Mission 3 were triggers via map triggers and besides wierd graphical issues can occur with vehicles which have been dropped by parchute

Revision as of 10:40, 17 May 2005

Allied General

Paradrops are an RA2 "superweapon" which can be gained by captured an tech airport or by playing as America and building and airforce command.

Its purpose is to deliver faction specific infantry over a designation target (or in American case 8 GI's)

Modifications can include changing:

  • transport plane apperance and INI setting e.g. FlightLevel=XXXX where x is a number determines the altitude of the plane.
  • types of infantry paradropped. An hack can also be used for "parabombs" - parchuted explosives which explode upon impact with ground (an superweapon used by soviet badger bombers in RA1)
  • the superweapon icon, charge time and show countdown time.

An hack can also give the impression of a new paradrop by giving America 6 veteran GI's or by using the PD patch

Finally VEHICLE PARADROPS VIA THE SUPERWEAPON METHOD ARE IMPOSSIBLE, the vehicle paradrops seen in RA2 Soviet Mission 3 were triggers via map triggers and besides wierd graphical issues can occur with vehicles which have been dropped by parchute