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Difference between revisions of "Passive"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values={{Values|bool|}}
 +
|types={{Categ|VehicleTypes}}
 +
|ra2=yes
 +
|yr=yes
 +
}}
 
Can be set to 'yes' or 'no' and determines if this object is considered 'passive', in other words it will not retaliate if attacked and will not conduct a threat scan or acquire targets.
 
Can be set to 'yes' or 'no' and determines if this object is considered 'passive', in other words it will not retaliate if attacked and will not conduct a threat scan or acquire targets.

Latest revision as of 17:28, 18 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Passive
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines if this object is considered 'passive', in other words it will not retaliate if attacked and will not conduct a threat scan or acquire targets.