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Difference between revisions of "ShakeYlo"

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{{DeeZireInclusion}}<br />
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{{Flag
These values are used if the warhead is to cause the screen to shake when it impacts. This seems to over-ride the presence of the ShakeScreen= statement in the [AudioVisual] section (which appears not to work, although that would be a nice feature). All of these values default to '0', each value determines the degree to which the screen is to be shaken along the X and Y axis as you look at the screen. Values between 10 and 50 work best but don't set them too high since it becomes irritating.
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|name=ShakeYlo
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|files={{Categ|Rules(md).ini}}
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|values=int
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|default=0
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|types={{Categ|Warhead|Warheads}}
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|ra=no
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|cs=no
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|am=no
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
 +
}}
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These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the y-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.

Revision as of 18:41, 12 April 2022

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Flag: ShakeYlo
File(s): Rules(md).ini
Values: int
Default: 0
Applicable to: Warheads


These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the y-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.