ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
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- 11:21, 27 April 2021 (diff | hist) . . (+318) . . IsTrain (Footage of trains being trains. Not intended as shilling/self-promotion, but unless you have better footage...)
- 08:22, 11 April 2021 (diff | hist) . . (+252) . . MovementZone (Amphibious is only movementZone that allows units to dock with land and water {{UnitRepair|yes|link}})
- 09:31, 10 April 2021 (diff | hist) . . (+229) . . N Tiled (please fix.) (current)
- 18:39, 9 April 2021 (diff | hist) . . (+89) . . m Locomotor (→Available Locomotor CLSIDs: subterranean locomotor will need MovementZone=Subterannean to be used.)
- 21:24, 24 March 2021 (diff | hist) . . (+140) . . Internal Error/YR (007C9B92: INI parser cuts off action at column 512)
- 19:16, 22 March 2021 (diff | hist) . . (+223) . . Internal Error/YR (00629FE7 - Parasite weapon and/or unit improperly configured.)
- 12:30, 20 March 2021 (diff | hist) . . (+172) . . ClearAllWeapons (This is used on some civie buildings in RA2Sov01.) (current)
- 16:04, 8 March 2021 (diff | hist) . . (+142) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001: 004AEE5A is related to missionmd.ini)
- 17:25, 2 March 2021 (diff | hist) . . (+3) . . m DistributedWeaponFire (Linking) (current)
- 09:55, 2 March 2021 (diff | hist) . . (+418) . . IsTrain (Trains can turn just like regular vehicles if possible, except they'll never do a full 180°. Also, don't do hover trains unless you know what you're doing.)
- 09:42, 2 March 2021 (diff | hist) . . (+245) . . m Locomotor (→Available Locomotor CLSIDs: Hover trains: don't do it via Locomotor unless you really know what you're doing.)
- 22:39, 1 March 2021 (diff | hist) . . (+120) . . N Digest (Created page with "This section is usually at the bottom of a map. It's supposedly "just a checksum generated by the game or final alert".")
- 13:46, 20 February 2021 (diff | hist) . . (+281) . . m Locomotor (→Available Locomotor CLSIDs: high speeds + Hover Locomotor = interesting side-effects.)
- 23:41, 12 February 2021 (diff | hist) . . (+208) . . Internal Error/YR (00529A14)
- 11:44, 11 January 2021 (diff | hist) . . (0) . . m Theatres (→Available Theatres: RA2 reads Generic just fine; Ctrl+F *PARS01* and *PARS11* in XCC Mixer) (current)
- 11:41, 11 January 2021 (diff | hist) . . (+1,093) . . Reserved Mix Files (OmegaBolt's Terrain sets now included here. Shouldn't we also put in links to those MIXs?) (current)
- 12:54, 25 December 2020 (diff | hist) . . (+375) . . AIGenerals (There was a thread on PPM regarding the topic, by CCHyper. linked here. Please make it easier to read....) (current)
- 12:37, 25 December 2020 (diff | hist) . . (+33) . . AI (→General Information about RA2/YR's AI: AI respects money rules; it just usually always has more than players ever will!) (current)
- 14:11, 24 December 2020 (diff | hist) . . (+136) . . m Trainable (No BuildingType has Trainable=no yet they still aren't promoted. Other Types if they don't have Trainable=no are promoted.) (current)
- 20:15, 21 December 2020 (diff | hist) . . (+52) . . Adding A Cameo (Cameo sizes added for reference) (current)
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