Trainable
Flag: | Trainable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | yes for InfantryTypes, VehicleTypes, AircraftTypes; no for BuildingTypes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies whether this object is subject to the Veterancy System and can thus be promoted.
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus. However, this is because said objects did, in fact, NOT have Trainable=no even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes' for VehicleTypes, not 'no'. Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in occupied structure.
Exceptions to "Trainable=no"
1.InfantryTypes, VehicleTypes Get the result of the InitialVeteran=yes tag.
2.InfantryTypes enters BuildingTypes that is using tags Armory=yes
3.VehicleTypes gets the result of the tag. DeploysInto
4.InfantryTypes, VehicleTypes Promoted from introducing SPY into Factory of the enemy