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  • This category is intended as a reference to all tags applicable to [[BuildingTypes]].
    249 members (0 subcategories, 0 files) - 15:26, 2 January 2006

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  • type_list=["InfantryTypes", "VehicleTypes", "AircraftTypes", "BuildingTypes", "SuperWeaponTypes"] *[[:Category:Rules(md).ini Flags|Rules(md).ini Flags]]
    9 KB (1,263 words) - 02:37, 22 February 2024
  • [[Category:rules(md).ini Flags]] [[Category:InfantryTypes Flags]]
    4 KB (724 words) - 10:33, 27 November 2009
  • {{flag|name=Dock|files=rules(md).ini|values=Names of [[BuildingTypes]]|default=none (as opposed to "None", meaning none set)|types=VehicleTypes, ...bay has <tt>UnitRepair=yes</tt> and <tt>NumberImpassableRows=1</tt>, which flags it as an area passable by any <tt>VehicleType</tt>. In TS, <tt>NonVehicle=y
    4 KB (743 words) - 23:25, 25 February 2021
  • ...checks, you can use the current map editor to make the mission set certain flags for mission prograssion.//Bobingabout ...bal value to accept VehicleTypes. What might be useful though, is to allow BuildingTypes to specify what type of infantry (or vehicle) will emerge from that particu
    56 KB (9,877 words) - 11:45, 12 July 2008
  • [[Category:rules(md).ini Flags]] [[Category:InfantryTypes Flags]]
    3 KB (427 words) - 09:47, 27 November 2009
  • ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • ...e=PrerequisiteOverride|files=rules.ini/rulesmd.ini|values=list of Strings (BuildingTypes)|default=empty string (no BuildingType)|types=All unit types (Infantry/Vehi ...erequisite Group value. PrerequisiteOverride only accepts a list of actual BuildingTypes.
    2 KB (267 words) - 11:28, 16 December 2007
  • |types={{categ|BuildingTypes}} ===New Values and Flags===
    6 KB (828 words) - 09:05, 14 February 2023
  • ...ormal</tt>|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes| [[Category:INI Flags]]
    4 KB (631 words) - 07:51, 2 January 2023
  • ...used.</ref>, {{f|Winged|link}} for AircraftTypes and {{f|Float|link}} for BuildingTypes |types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotors]] do)
    1 KB (224 words) - 21:09, 15 August 2019
  • ...fault=None|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes| [[Category:INI Flags]]
    1 KB (176 words) - 14:57, 4 August 2021
  • [BuildingTypes] in [[TS]] through [[YR]] defines an array of structures that exist in the == The corrected BuildingTypes arrays ==
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |types={{Categ|BuildingTypes}} This flag specifies the number of upgrades this [[BuildingTypes|BuildingType]] can accept.
    6 KB (849 words) - 16:17, 29 July 2021
  • ===INI Flags=== ...egory:Art(md).ini Flags|Art(md).ini Flags]] ({{PAGESINCATEGORY:Art(md).ini Flags}})
    5 KB (602 words) - 16:36, 18 April 2010
  • |types={{Categ|BuildingTypes}} Of the deployer flags, this one is unique in that the building's [[BarrelAnimIsVoxel|barrel]], if
    2 KB (288 words) - 13:57, 18 October 2023
  • |types={{Categ|BuildingTypes}} This value indicates that this building can manufacture other [[BuildingTypes]].
    4 KB (632 words) - 11:36, 5 November 2012
  • |types={{Categ|BuildingTypes}} The actual modifiers are specified by the following flags:
    488 bytes (66 words) - 09:59, 27 November 2009
  • * turns off <tt>[[Powered]]=yes</tt> [[BuildingTypes]] in range. [[Category:Warhead Flags]]
    1 KB (226 words) - 14:15, 9 June 2021
  • [[BuildingTypes]][[Category:BuildingTypes_Flags]], ...:TechnoTypes_Flags]]: [[AircraftTypes]][[Category:AircraftTypes_Flags]], [[BuildingTypes]][[Category:BuildingTypes_Flags]], [[InfantryTypes]][[Category:InfantryType
    4 KB (449 words) - 21:16, 10 June 2008
  • ...irely true. It seems like objects that are parsed by other objects, like [[BuildingTypes]] being called by <tt>[[DeploysInto]]</tt> or InfantryTypes being reference == Applicable INI Flags ==
    6 KB (735 words) - 10:48, 27 November 2009

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