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  • This category contains flags that apply to most, if not all, of the [[TechnoTypes]] - {{f|AircraftTypes|link}}, {{f|BuildingTypes|link}}, {{f|InfantryTypes|l
    99 members (0 subcategories, 0 files) - 12:08, 27 November 2009

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  • ...ject types - Infantry, Vehicles, Aircraft and Buildings - are derived from TechnoTypes which derives from this one. == Applicable INI Flags ==
    2 KB (288 words) - 10:22, 27 November 2009
  • ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • == Applicable INI Flags == {{Applicable INI Flags}}
    35 KB (3,846 words) - 00:35, 16 August 2019
  • ...weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined. =For TechnoTypes=
    2 KB (289 words) - 20:04, 31 May 2012
  • Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl |+'''Explanation of {{tt|[Powerups]}} flags, default YR values, availability'''
    11 KB (1,828 words) - 18:20, 10 August 2023
  • [[Damage]] dealt to player-owned [[TechnoTypes]] is divided by this value when the game difficulty setting corresponds wit ...er values (i.e. less than 1.0) result in less damage dealt per shot to {{f|TechnoTypes|link}} belonging to this country.
    4 KB (611 words) - 09:25, 27 November 2009
  • ...ode> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{f|OmniCrusher|yes|link}}. ...link}} or {{f|OmniCrushResistant|yes|link}} are set; the logics from those flags overrides this one.
    451 bytes (66 words) - 09:52, 27 November 2009
  • |types={{Categ|TechnoTypes}} ...}}. If the unit has both {{f|TurretCount|link}} and {{f|WeaponCount|link}} flags set then it will use {{f|WeaponX|link}} instead. If the unit is elite then
    1 KB (243 words) - 11:56, 27 November 2009
  • [[TechnoTypes]][[Category:TechnoTypes_Flags]]: [[TechnoTypes]][[Category:TechnoTypes_Flags]]: [[AircraftTypes]][[Category:AircraftTypes_
    4 KB (449 words) - 21:16, 10 June 2008
  • === Applicable INI Flags === {{Applicable INI Flags}}
    4 KB (495 words) - 10:09, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    6 KB (735 words) - 10:48, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (223 words) - 09:20, 27 November 2009
  • ...you might as well hold off on editing the pages for flags which belong to TechnoTypes temporarily. Just a friendly hint ;) ''//[[User:DCoder|DCoder]] 21:11, 22 F
    3 KB (430 words) - 22:11, 22 February 2008
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,163 words) - 20:48, 15 August 2019
  • ...fnl|1}} to {{PAGENAME}}. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the ga ...emplate is used to include the introductionary paragraph in Applicable INI Flags sections on types pages. If you have the necessary skills to create such a
    1 KB (217 words) - 06:41, 21 April 2008
  • {{Applicable INI Flags Header|Test}} These are both in the Applicable Tags sections of [[TechnoTypes]] '''and''' [[InfantryTypes]]. That wasn't intentional, was it? &mdash;[[Us
    2 KB (322 words) - 10:37, 27 November 2009
  • This category contains flags that apply to most, if not all, of the [[TechnoTypes]] - {{f|AircraftTypes|link}}, {{f|BuildingTypes|link}}, {{f|InfantryTypes|l
    99 members (0 subcategories, 0 files) - 12:08, 27 November 2009
  • == Related INI Flags == ...If you feel like creating their pages, see the TechnoTypes->Applicable INI Flags for more details and defaults. -->
    4 KB (518 words) - 16:07, 17 October 2021
  • ...uctible terrain upon which [[TerrainTypes|every]] [[OverlayTypes|other]] [[TechnoTypes|game object]] is layered. ...- The 3 least significant bits out of the 8 bits are used as boolean (0/1) flags for three tile cell attributes: <tt>HasExtraData</tt> (least significant),
    5 KB (763 words) - 08:43, 20 April 2022
  • |values={{Values|strings|names of [[TechnoTypes]]}} [[Category:Resetting Flags]]
    779 bytes (125 words) - 13:01, 5 January 2023

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