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Difference between revisions of "SubjectToCliffs"

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{{flag|name=SubjectToCliffs|files=rules(md).ini|values=boolean(yes/no)|special=none|default=no|types=Projectiles|games=RA2/YR}}
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{{flag|name=SubjectToCliffs|files=rules(md).ini|values=boolean(yes/no)|special=none|default=no|types=Projectiles|ra2=yes|yr=yes|rp=yes}}
  
 
This flag determines whether or not this (non-homing) projectile can fly over cliffs. Homing projectiles ignore this setting, since they are assumed capable of changing their flight path and avoid the cliff always.
 
This flag determines whether or not this (non-homing) projectile can fly over cliffs. Homing projectiles ignore this setting, since they are assumed capable of changing their flight path and avoid the cliff always.
  
 
[[Category:INI Flags]]
 
[[Category:INI Flags]]
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[[Category:rules(md).ini Flags]]
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[[Category:Projectile Flags]]

Latest revision as of 21:57, 14 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SubjectToCliffs
File(s): rules(md).ini
Values: boolean(yes/no)
Special Values: none
Default: no
Applicable to: Projectiles


This flag determines whether or not this (non-homing) projectile can fly over cliffs. Homing projectiles ignore this setting, since they are assumed capable of changing their flight path and avoid the cliff always.