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Difference between revisions of "TurretSpins"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=booleans | ||
+ | |default=no | ||
+ | |types={{Categ|VehicleTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is {{f|OmniFire|yes|link}}). |
Latest revision as of 10:45, 27 November 2009
Flag: | TurretSpins |
File(s): | Rules(md).ini |
Values: | booleans |
Default: | no |
Applicable to: | VehicleTypes |
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is OmniFire=yes).