ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "UnloadingClass"

From ModEnc
Jump to: navigation, search
m
 
(One intermediate revision by the same user not shown)
Line 9: Line 9:
 
}}
 
}}
  
Specifies the vehicle that this unit should turn into when performing a special function. However, the unit doesn't actually turn into another vehicle, and usually only the [[Image]] value is read. The default value 'none' means that the original unit's image will be used.
+
Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the [[Image]] value is read. The default value 'none' means that the original unit's image will be used.
  
 +
== Notes ==
 
Although this tag is parsed for all [[TechnoTypes]], the logic works only for [[VehicleTypes]] that make use of [[Dock]] and [[IsSimpleDeployer]].
 
Although this tag is parsed for all [[TechnoTypes]], the logic works only for [[VehicleTypes]] that make use of [[Dock]] and [[IsSimpleDeployer]].

Latest revision as of 16:50, 11 April 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UnloadingClass
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Default: none
Applicable to: VehicleTypes


Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the Image value is read. The default value 'none' means that the original unit's image will be used.

Notes

Although this tag is parsed for all TechnoTypes, the logic works only for VehicleTypes that make use of Dock and IsSimpleDeployer.