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Difference between revisions of "Warheads"

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Allows you to set an object heap maximum on warhead types, although it is not known quite how (or even if) this gets used. This number should never be lower than the number of warheads defined in the [Warheads] list or bad crashiness will result.
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This section of [[Rules|rules(md).ini]] is a list of all available warheads in the game. Rumor has it that weapons' warheads work even if not listed, however, this will prevent other game and map functions from working properly.
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There is no logical reason for omitting the list entry, and as such you should not expect help on an unlisted warhead.
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'''''Note:''' Several sources, including [[The Guide]] mention a mysterious <tt>Warheads</tt> flag in the [Maximums] section. There is a flag called <tt>[[Warhead]]</tt> (sans the s) in RA's rules controlling that, but this revision's author was unable to find proof for a flag called "Warheads" in both TS's and YR's rules(md).ini.''
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[[Category:Rules(md).ini Sections]]
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Revision as of 22:58, 8 May 2006

This page should correctly be named "[Warheads]"; it is wrong due to technical restrictions.


This section of rules(md).ini is a list of all available warheads in the game. Rumor has it that weapons' warheads work even if not listed, however, this will prevent other game and map functions from working properly.

There is no logical reason for omitting the list entry, and as such you should not expect help on an unlisted warhead.


Note: Several sources, including The Guide mention a mysterious Warheads flag in the [Maximums] section. There is a flag called Warhead (sans the s) in RA's rules controlling that, but this revision's author was unable to find proof for a flag called "Warheads" in both TS's and YR's rules(md).ini.