Warheads
This section of rules(md).ini is a list of all available warheads in the game. Rumor has it that weapons' warheads work even if not listed, however, this will prevent other game and map functions from working properly.
There is no logical reason for omitting the list entry, and as such you should not expect help on an unlisted warhead.
Note: Several sources, including The Guide mention a mysterious Warheads flag in the [Maximums] section. There is a flag called Warhead (sans the s) in RA's rules controlling that, but this revision's author was unable to find proof for a flag called "Warheads" in both TS's and YR's rules(md).ini.
Applicable INI Flags
These tables show all INI flags applicable1 to Warheads. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
1 ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | CellSpread | float | 0 | |
Rules(md).ini | Object's ID | CellInset | float | 0 | |
Rules(md).ini | Object's ID | PercentAtMax | float | 1.0 | |
Rules(md).ini | Object's ID | CausesDelayKill | boolean | 0 | |
Rules(md).ini | Object's ID | DelayKillFrames | int | 5 | |
Rules(md).ini | Object's ID | DelayKillAtMax | float | 1.0 | |
Rules(md).ini | Object's ID | CombatLightSize | float | 0 | |
Rules(md).ini | Object's ID | Particle | ParticleSystem | 0 | + |
Rules(md).ini | Object's ID | Conventional | boolean | 0 | |
Rules(md).ini | Object's ID | Wall | boolean | 0 | |
Rules(md).ini | Object's ID | WallAbsoluteDestroyer | boolean | 0 | |
Rules(md).ini | Object's ID | PenetratesBunker | boolean | 0 | |
Rules(md).ini | Object's ID | Wood | boolean | 0 | |
Rules(md).ini | Object's ID | Tiberium | boolean | 0 | |
Rules(md).ini | Object's ID | Sparky | boolean | 0 | |
Rules(md).ini | Object's ID | Sonic | boolean | 0 | |
Rules(md).ini | Object's ID | Rocker | boolean | 0 | |
Rules(md).ini | Object's ID | DirectRocker | boolean | 0 | |
Rules(md).ini | Object's ID | Fire | boolean | 0 | |
Rules(md).ini | Object's ID | Bright | boolean | 0 | |
Rules(md).ini | Object's ID | CLDisableRed | boolean | 0 | |
Rules(md).ini | Object's ID | CLDisableGreen | boolean | 0 | |
Rules(md).ini | Object's ID | CLDisableBlue | boolean | 0 | |
Rules(md).ini | Object's ID | AnimList | vector<Animation> | {} | + |
Rules(md).ini | Object's ID | InfDeath | int | 0 | |
Rules(md).ini | Object's ID | Deform | float | 0.0 | |
Rules(md).ini | Object's ID | DeformThreshold | int | 0 | |
Rules(md).ini | Object's ID | EMEffect | boolean | 0 | |
Rules(md).ini | Object's ID | MindControl | boolean | 0 | |
Rules(md).ini | Object's ID | Poison | boolean | 0 | |
Rules(md).ini | Object's ID | IvanBomb | boolean | 0 | |
Rules(md).ini | Object's ID | ElectricAssault | boolean | 0 | |
Rules(md).ini | Object's ID | Parasite | boolean | 0 | |
Rules(md).ini | Object's ID | Temporal | boolean | 0 | |
Rules(md).ini | Object's ID | IsLocomotor | boolean | 0 | |
Rules(md).ini | Object's ID | Locomotor | CLSID | Teleport | |
Rules(md).ini | Object's ID | Airstrike | boolean | 0 | |
Rules(md).ini | Object's ID | Psychedelic | boolean | 0 | |
Rules(md).ini | Object's ID | BombDisarm | boolean | 0 | |
Rules(md).ini | Object's ID | Paralyzes | boolean | 0 | |
Rules(md).ini | Object's ID | Culling | boolean | 0 | |
Rules(md).ini | Object's ID | MakesDisguise | boolean | 0 | |
Rules(md).ini | Object's ID | NukeMaker | boolean | 0 | |
Rules(md).ini | Object's ID | ProneDamage | float | 1.0 | |
Rules(md).ini | Object's ID | Radiation | boolean | 0 | |
Rules(md).ini | Object's ID | PsychicDamage | boolean | 0 | |
Rules(md).ini | Object's ID | AffectsAllies | boolean | 1 | |
Rules(md).ini | Object's ID | Bullets | boolean | 0 | |
Rules(md).ini | Object's ID | Veinhole | boolean | 0 | |
Rules(md).ini | Object's ID | ShakeXlo | int | 0 | |
Rules(md).ini | Object's ID | ShakeXhi | int | 0 | |
Rules(md).ini | Object's ID | ShakeYlo | int | 0 | |
Rules(md).ini | Object's ID | ShakeYhi | int | 0 | |
Rules(md).ini | Object's ID | MaxDebris | int | 0 | |
Rules(md).ini | Object's ID | MinDebris | int | 0 | |
Rules(md).ini | Object's ID | DebrisTypes | vector<VoxelAnimation> | {} | + |
Rules(md).ini | Object's ID | DebrisMaximums | vector<int> | {} | |
Rules(md).ini | Object's ID | Verses | float[11] | {1.0} |