ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Weapon"

From ModEnc
Jump to: navigation, search
m (just the block)
(Converted to disambiguation page)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{stub}}
+
{{disambig}}
{{cleanup}}
 
  
 
+
* For the object class, see [[Weapons]]
''' Allied General '''
+
* For the enumerated {{Rules}} flag, see [[WeaponX]]
An weapon in RA2 is an object which ''normally'' deals damage.
 
 
 
In RA2, an object can have 4 four weapons
 
 
 
Primary= ; main weapon usually MG, cannon
 
Secondary= ; anti-aircraft or deploy
 
ElitePrimary= ; new weapon to use when at 3 chevron status
 
EliteSecondary= ;new weapon to use when at 3 chevron status
 
 
 
The IFV has multiple weapons dependent upon infantry inside.
 
 
 
Weapons are modifed by a variety of factors including garrisoning and opentopped=yes which often
 
effect damage, range and rate of fire (ROF)
 
 
 
Special weapons such as virtualscanner and v3launcher are often used by AI for targeting purposes or for spawning logic to work correctly.
 
 
 
 
 
{{WeaponsRelated}}
 

Latest revision as of 01:30, 22 April 2008

This phrase can refer to several things; please pick one from the list below.