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WeaponX
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Flag: | WeaponX (substitute X with an integer) |
File(s): | Rules(md).ini |
Values: | strings (names of Weapons) |
Default: | none |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).