ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
AITargetingType
Jump to navigation
Jump to search
Flag: | AITargetingType |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | SuperWeaponTypes |
This flag is part of the RockPatch. |
Template:RockPatchFlag This flag determines how the AI will utilise a particular super weapon. The values used here conform to values of items in the [SuperWeaponTypes] list. The only supported values are as follows:
Value | Target |
---|---|
0 | No targeting type set. AI will not use this super weapon. |
1 | Use AIIonCannonXXX logic to determine a suitable target. This logic is used by the Nuke and Weather Controller. |
5 | Target enemy base area with least amount of units and/or base defenses. This logic is used by paradrops. |
8 | Target largest group of enemy units. This logic is used by the Psychic Dominator. |
10 | Target largest group of enemy infantry. This logic is used by the Genetic Mutator. |
The default value for this tag differs from Type to Type. For example, Nuke Clones will have a value of 1 by default, whereas New Para Drops will have a value of 5.
Super Weapon numbers not listed above will either have no effect; have no noticable functionality; or perform the same function as an already listed number.
And as a side note, AITargetingType=2 (i.e. the Iron Curtain) will not result in the AI targeting its own units.