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Non-Existent Flags

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Here is a list of Flags that are annotated in the original Westwood files but do not actually exist in the program.

According to the current plan, this page will not include existing but invalid flags, but will only consider flags that are completely non-existent.

Note: Flags like <Sequence>Sounds are functionally operational, even none of them utilize complete string records that have one-to-one correspondence in gamemd.exe. Therefore, these pages will be organized into one dedicated page and should not be added here.

Flags Notes
PParatrooper The incorrect Flag name. Although it existed in earlier games, was misspelled by Westwood during the development of Red Alert 2

See Paratrooper

PreventAutoDeploy
BalloonHoverHeight
BalloonHoverDampen
BalloonHoverBob
BalloonHoverBoost
BalloonHoverAcceleration
BalloonHoverBrake
never appears in game(md).exe

It originated from the design during the development of Red Alert 2, but ultimately was not implemented

TiberiumRadius Perhaps it was Westwood's spelling mistake

Should use TiberiumSpreadRadius

TiberiumSpawnRadius It seems to stem from spelling errors in some ancient tutorials in the community

Should use TiberiumSpreadRadius

AN Legacy from the Red Alert 2 development phase,


please use NavalTargeting and LandTargeting.

AS
ASW
AntiNaval
AntiOrganic
AntiUnderwater
NumberOfWaitingPoints Legacy from the Red Alert 2 development phase,


please use QueueingCell.

WaitingOffsetX