ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DamageFireOffsetX

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageFireOffsetX
File(s): Strings: Normal text. (Limited to: art(md).ini sections)
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0
Applicable to: BuildingTypes


Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/