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DamageFireTypes

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Flag: DamageFireTypes
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Default: null
Applicable to: AudioVisual (RA2) , General (YR)


Specifies a list of animations that can be (in random order) displayed as "fires" springing up on damaged buildings.

Notes

Animations here are created when the building's health drops below [AudioVisual]ConditionYellow=percent, with random initial frame.

  • If the building is repaired and restored to a healthy state before the animation playback completes, these animations will be immediately removed.
    • Only removal occurs, not immediate termination, therefore Next and other flag behaviors will not be executed.

See Also