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DamageFireTypes
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| Flag: | DamageFireTypes |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: Animations) |
| Default: | null |
| Applicable to: | AudioVisual (RA2) , General (YR) |
Specifies a list of animations that can be (in random order) displayed as "fires" springing up on damaged buildings.
Notes
Animations here are created when the building's health drops below [AudioVisual]→ConditionYellow=percent, with random initial frame.
- For CanBeOccupied=yes structures, DamageFireTypes are created when the building's health drops below [AudioVisual]→ConditionRed=percent only.
- If the building is repaired and restored to a healthy state before the animation playback completes, these animations will be immediately removed.
- Only removal occurs, not immediate termination, therefore Next and other flag behaviors will not be executed.