ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DamageFireTypes
Jump to navigation
Jump to search
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | DamageFireTypes |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Animations) |
Default: | null |
Applicable to: | AudioVisual (RA2) , General (YR) |
Specifies a list of animations that can be (in random order) displayed as "fires" springing up on damaged buildings.
Notes
Animations here are created when the building's health drops below [AudioVisual]→ConditionYellow=percent, with random initial frame.
- If the building is repaired and restored to a healthy state before the animation playback completes, these animations will be immediately removed.
- Only removal occurs, not immediate termination, therefore Next and other flag behaviors will not be executed.