FillSilos
Flag: | FillSilos |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Flag which can be set to 'yes' or 'no' which determines if the players' starting credits are in Ore Silo's or not. The effect of this is that should the player lose the silo's, he will lose any credits they hold. If this flag is set to no, the credits are stored 'in limbo' and loss of silo's or refineries will not mean loss of these credits. This is mainly set to 'no' to allow the facility where credits are carried over from one mission to the next. Has no effect if the player starts with no credits. NOTE: this is probably useless in Red Alert 2 as the need for Ore Silo's has all but been removed, although with clever editing of the RULES and ART files you could re-enable their use. It is speculated however that this tag applies to refineries rather than silos.