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FireWhileMoving
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| Flag: | FireWhileMoving |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | Weapons |
Determine whether the weapon is unable to fire while its user is moving.
Notes
This takes precedence over settings such as OpportunityFire=yes.
Some opinions suggest that setting this flag to 'no' only works under the conditions of BalloonHover=yes and using Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} (Jumpjet), but in reality, it can prevent vehicles from firing while moving even without meeting these two conditions.