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GDIBaseDefenseCoefficient

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Flag: GDIBaseDefenseCoefficient
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI


This is partly obsolete as the AlliedBaseDefenseCounts= statement is used to determine the explicit number of base defense structures that Easy,Medium and Brutal Allied AI players will plan on making. To predict how many the AI is likely to build, use this formula;-
((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)