ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

GDIBaseDefenseCoefficient

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: GDIBaseDefenseCoefficient
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI

Logic related to GDIBaseDefenseCoefficient, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This controls the coefficient for the GDI faction AI to build base defense buildings, calculated according to the following formula.

((Total Base Value - 2000) / 1500 * GDIBaseDefenseCoefficient) + 3 * (Difficulty Level - 1)

Notes

In Red Alert 2, this has been changed to use AlliedBaseDefenseCounts to specify three specific numbers corresponding to different difficulties as the maximum values.

See Also