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GDIBaseDefenseCoefficient
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Flag: | GDIBaseDefenseCoefficient |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This is partly obsolete as the AlliedBaseDefenseCounts= statement is used to determine the explicit number of base defense structures that Easy, Medium and Brutal Allied AI players will plan on making. To predict how many the AI is likely to build, use this formula;-
((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)