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MaxDeathCounter

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Flag: MaxDeathCounter
File(s): art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: VehicleTypes

Logic related to MaxDeathCounter, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This determines the duration of the unit's existence after death.

  • If the MaxDeathCounter of the SHP-based vehicle ends, the death frames will immediately end.
  • If the death frames of the SHP-based vehicle plays until the last frame but the duration has not ended yet, it will remain static at the last frame until the duration ends.

Explosion will be created after MaxDeathCounter ends.

See Also