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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2.