ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Proximity

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Proximity
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Logic related to Proximity, as a whole or in part, is obsolete in all games.

Does the projectile detonate immediately when it is in the same cell as the target, rather than requiring a direct hit (full coordinate overlap with the target)?

However, while the flag is read, it has no logic tied to it, therefore this logic is actually forcibly enabled.

Notes

Arm is the modifier for this effect, causing the projectile to detonate after this much time has passed since being in the same cell as the target (unless there is full coordinate overlap).

  • This is particularly useful for ROT-type projectiles pursuing moving non-AircraftTypes air targets, preventing the projectile from detonating too early and failing to deal damage.