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Proximity
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| Flag: | Proximity |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Projectiles |
Does the projectile detonate immediately when it is in the same cell as the target, rather than requiring a direct hit (full coordinate overlap with the target)?
However, while the flag is read, it has no logic tied to it, therefore this logic is actually forcibly enabled.
Notes
Arm is the modifier for this effect, causing the projectile to detonate after this much time has passed since being in the same cell as the target (unless there is full coordinate overlap).
- This is particularly useful for ROT-type projectiles pursuing moving non-AircraftTypes air targets, preventing the projectile from detonating too early and failing to deal damage.
