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Combined display of all available logs of ModEnc. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 14:01, 15 February 2025 Testid123 talk contribs created page File:DEST and CrateGoodie=yes.png
- 14:01, 15 February 2025 Testid123 talk contribs uploaded File:DEST and CrateGoodie=yes.png
- 05:53, 14 February 2025 Testid123 talk contribs created page WaterCrate (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|Strings|Powerups}} |default=none |types={{categ|CrateRules}} |ra=yes |cs=yes |am=yes |ts=yes |fs=yes |ets=yes |hp=yes |ra2=yes |yr=yes }} Type of crate powerup for the standard Water Crate in the single player campaign. This can be any valid type from the Powerups section.")
- 05:48, 14 February 2025 Testid123 talk contribs created page WaterCrateImg (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|Strings|art(md).ini sections}} |default=none |types={{categ|CrateRules}} |ra2=yes |yr=yes }} Picture of the box When the box is formed in the water.")
- 04:02, 12 February 2025 Testid123 talk contribs created page File:Shadow Edit.png
- 04:02, 12 February 2025 Testid123 talk contribs uploaded File:Shadow Edit.png
- 05:27, 11 February 2025 Testid123 talk contribs created page File:Next=cgmiam03Rubble Layer=surface.gif
- 05:27, 11 February 2025 Testid123 talk contribs uploaded File:Next=cgmiam03Rubble Layer=surface.gif
- 10:25, 9 February 2025 Testid123 talk contribs created page DeformThreshold (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|warheads}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} damage must exceed this amount before deformation can occur")
- 04:58, 9 February 2025 Testid123 talk contribs created page File:Next and Anim,AnimList,TrailerAnim.gif
- 04:58, 9 February 2025 Testid123 talk contribs uploaded File:Next and Anim,AnimList,TrailerAnim.gif
- 09:21, 6 February 2025 Testid123 talk contribs created page GuardSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Guard and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''GuardSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more c...")
- 06:00, 6 February 2025 Testid123 talk contribs created page ChargeAnim (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values=Strings (names of Animations|) |default=none |types={{categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ra2obsolete=yes }} If a building has this tag There should be an attack animation. (Look and observe the attacks of "'Prism Tower"' and "'Tesla Coil"' etc.)<br> For RA2 and YR, this tag is no longer valid because This tag has been replaced by the tag SpecialAnim,SpecialAnimDa...")
- 05:36, 6 February 2025 Testid123 talk contribs created page PreProductionAnimGarrisoned (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} Defines the animation to use for when this building is active, but is occupied by infantry. See PreProductionAnim for more information on building active animations.")
- 05:36, 6 February 2025 Testid123 talk contribs created page ProductionAnimGarrisoned (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} Defines the animation to use for when this building is active, but is occupied by infantry. See ProductionAnim for more information on building active animations.")
- 11:18, 5 February 2025 Testid123 talk contribs created page TiberiumTypes Flags (Created page with "TiberiumTypes")
- 11:17, 5 February 2025 Testid123 talk contribs created page Vinifera (Created page with "{{flag |values=??? |default=??? |types={{Categ|TiberiumTypes}} |ts=yes |fs=yes |hp=yes }}")
- 11:16, 5 February 2025 Testid123 talk contribs created page TiberiumTypes (Created page with "I don't know how to explain it. But this is a tag specifically related to Tiberium.<br> Vinifera<br> Debris<br> Value<br> GrowthPercentage<br> Growth<br> SpreadPercentage<br> Spread<br> Tiberiums<br>")
- 06:20, 5 February 2025 Testid123 talk contribs created page IsMobileStealth (Created page with "{{Flag |values={{Values|bool}} |default=no |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes }} {{w}} required {{f|CloakGenerator|yes|link}},{{f|CloakRadiusInCells||link}} to get additional effects.<br> BuildingTypes with this tag will return to the main vehicle deployed as this building And said vehicle will gain invisibility until said vehicle leaves the invisibility range or the duration of the invisibility effect expires (Default is that the stealth vehicle...")
- 06:04, 5 February 2025 Testid123 talk contribs created page IsMobileWar (Created page with "{{Flag |values={{Values|bool}} |default=no |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes }} BuildingTypes with this tag will return to the main vehicle deployed as this building. If BuildingTypes doesn't have this tag, but has UndeploysInto The primary vehicle will not be recovered and will be sold. ==Note== *BuildingTypes with {{f|ConstructionYard|yes|link}} cannot use this logic.")
- 15:39, 4 February 2025 Testid123 talk contribs created page File:CanBeHidden=no.png
- 15:39, 4 February 2025 Testid123 talk contribs uploaded File:CanBeHidden=no.png
- 11:28, 4 February 2025 Testid123 talk contribs created page Rotors (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|AircraftTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Does this aicraft have an attached rotor animation")
- 11:27, 4 February 2025 Testid123 talk contribs created page CustomRotor (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|AircraftTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Does it have custom rotor shapes according to facing")
- 15:50, 3 February 2025 Testid123 talk contribs created page File:IsVeins=yes on GACNST(Animation).gif
- 15:50, 3 February 2025 Testid123 talk contribs uploaded File:IsVeins=yes on GACNST(Animation).gif
- 13:50, 3 February 2025 Testid123 talk contribs created page ReadySounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Ready and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''ReadySounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more c...")
- 13:49, 3 February 2025 Testid123 talk contribs created page ProneSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Prone and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''ProneSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more c...")
- 13:49, 3 February 2025 Testid123 talk contribs created page AirDeathFinishSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence AirDeathFinish and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''AirDeathFinishSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less...")
- 13:48, 3 February 2025 Testid123 talk contribs created page AirDeathFallingSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence AirDeathFalling and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''AirDeathFallingSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The le...")
- 13:48, 3 February 2025 Testid123 talk contribs created page AirDeathStartSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence AirDeathStart and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''AirDeathStartSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less i...")
- 13:48, 3 February 2025 Testid123 talk contribs created page SecondaryProneSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence SecondaryProne and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''SecondaryProneSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less...")
- 13:47, 3 February 2025 Testid123 talk contribs created page FireProneSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence FireProne and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''FireProneSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, th...")
- 13:47, 3 February 2025 Testid123 talk contribs created page DownSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Down and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''DownSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more con...")
- 13:47, 3 February 2025 Testid123 talk contribs created page CrawlSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence [Crawl]] and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''CrawlSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more co...")
- 13:46, 3 February 2025 Testid123 talk contribs created page UpSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Up and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''UpSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more continu...")
- 13:38, 3 February 2025 Testid123 talk contribs created page TumbleSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Tumble and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''TumbleSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more...")
- 13:34, 3 February 2025 Testid123 talk contribs created page DeployedSounds (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence '''Deployed''' and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[YuriSequence]'''<br> '''DeploySounds=1 YuriDeploy'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the...")
- 11:16, 3 February 2025 Testid123 talk contribs created page File:Game Phobos yes.png
- 11:16, 3 February 2025 Testid123 talk contribs uploaded File:Game Phobos yes.png
- 05:18, 3 February 2025 Testid123 talk contribs uploaded a new version of File:You didn't get treatment for being stupid bastard(4SG).gif
- 05:16, 3 February 2025 Testid123 talk contribs created page File:You didn't get treatment for being stupid bastard(4SG).gif
- 05:16, 3 February 2025 Testid123 talk contribs uploaded File:You didn't get treatment for being stupid bastard(4SG).gif
- 05:14, 3 February 2025 Testid123 talk contribs created page File:Bandicam 2025-02-03 12-04-37-612 (online-video-cutter.com) (1).gif
- 05:14, 3 February 2025 Testid123 talk contribs uploaded File:Bandicam 2025-02-03 12-04-37-612 (online-video-cutter.com) (1).gif
- 14:53, 2 February 2025 Testid123 talk contribs created page File:FlatBug.gif
- 14:53, 2 February 2025 Testid123 talk contribs uploaded File:FlatBug.gif
- 13:27, 2 February 2025 Testid123 talk contribs created page RetargetSelf (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=yes |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether the firing unit itself can become the target when retargeting. If no, the firer will be exempt, though could still be hit by a retargeted projectile that hits the cell the firer is on.")
- 13:24, 2 February 2025 Testid123 talk contribs created page AirburstSpread (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|float}} |default=1.5 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The range the airburst effect covers. Each cell in range will be targeted by the AirburstWeapon. Requires {{f|Airburst|yes|link}}. Cannot be combined with {{f|Splits|yes|link}}.")
- 13:22, 2 February 2025 Testid123 talk contribs created page AroundTarget (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=Splits |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether a projectile with {{f|Splits|yes|link}} or {{f|Airburst|yes|link}} should use the area around the original target to look for new targets for each cluster. If enabled, the clusters will continue their way to the originally intended target. Otherwise, the clusters will search for new targets in the area where the p...")