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Combined display of all available logs of ModEnc. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:10, 23 December 2024 Testid123 talk contribs created page File:TREE01 Strength=0.gif
- 06:10, 23 December 2024 Testid123 talk contribs uploaded File:TREE01 Strength=0.gif
- 05:32, 21 December 2024 Testid123 talk contribs created page "Flag(tag)" that developers should create (Created page with ""Flag(tag)" that developers should create {{Flag |name=WeaponAffectsAllies |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=-1 |types={{categ|TechnoTypes}} |yr=yes }} Specify which weapons can affect your allies.<br> -1=Disable this tag<br> 0=Primary Weapon,ElitePrimary 1=Secondary,EliteSecondary<br> 2=WeaponX 3=EliteWeaponX<br> (X= refers to any number You can specify Weapon1-Weapon17 only)<br> {{Flag |name=WeaponAffectsEnemies |files={{Categ|Rul...")
- 13:42, 19 December 2024 Testid123 talk contribs created page FactoryOwners.Forbidden (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories cannot build this object. Players owning only factories built by countries in this list and only having plans of these countries are prevented from producing it. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners.Permanent *FactoryO...")
- 13:40, 19 December 2024 Testid123 talk contribs created page FactoryOwners (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories can build this object. If empty, every country is allowed to build this object. Otherwise, players need to own at least one factory built by a country in this list or the plans of at least one of these countries to produce it. ==See Also== *Fac...")
- 13:38, 19 December 2024 Testid123 talk contribs created page FactoryOwners.Permanent (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether a player capturing a building of this type would permanently gain all plans of its initial owner. Supported on upgrades. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners *FactoryOwners.Forbidden")
- 13:36, 19 December 2024 Testid123 talk contribs created page FactoryOwners.HasAllPlans (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether this building provides plans for all factory types of the initial owner. If yes, this building satisfies FactoryOwner requirements of all object types. If the building is lost, the plans are lost. ==See Also== *FactoryOwners.Permanent *FactoryOwners *FactoryOwners.Forbidden")
- 13:33, 19 December 2024 Testid123 talk contribs created page Prerequisite.StolenTechs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of stealable technology types that must be stolen before this object can be built.")
- 13:30, 19 December 2024 Testid123 talk contribs created page Prerequisite.Lists (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} pecifies how many extra Prerequisite lists complimentary to the one default list are available.")
- 13:27, 19 December 2024 Testid123 talk contribs created page Prerequisite.Negative (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The buildings that preclude construction of the type. If the player owns one or more of the buildings on this list then the type will not be available. ==Note== PrerequisiteOverride does not override '''Prerequisite.Negative'''.")
- 13:23, 19 December 2024 Testid123 talk contribs created page Prerequisite.RequiredTheaters (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Theater}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The map theaters in which the type is available. Defaults to all theaters. For example, if only the SNOW theater were specified then the type would only be available on arctic maps. This allows you to implement, for example, the AlternateArcticArt functionality used on the Navy SEAL, but for all types and all...")
- 10:21, 19 December 2024 Testid123 talk contribs created page PlayerAutoRepel (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *AutoRepel")
- 10:21, 19 December 2024 Testid123 talk contribs created page AutoRepel (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *PlayerAutoRepel")
- 10:19, 19 December 2024 Testid123 talk contribs created page CivilianEnemy (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this unit is considered an enemy when auto-acquiring a target. Enabling this prevents a unit of this type to be considered neutral in multiplayer matches.")
- 15:38, 9 December 2024 Testid123 talk contribs created page File:BibShape=GGTECH.png
- 15:38, 9 December 2024 Testid123 talk contribs uploaded File:BibShape=GGTECH.png
- 15:40, 8 December 2024 Testid123 talk contribs created page File:Shadow(Edit).png
- 15:40, 8 December 2024 Testid123 talk contribs uploaded File:Shadow(Edit).png
- 15:26, 8 December 2024 Testid123 talk contribs created page File:Shadow Limitations(SHP).png
- 15:26, 8 December 2024 Testid123 talk contribs uploaded File:Shadow Limitations(SHP).png
- 11:06, 8 December 2024 Testid123 talk contribs created page File:Bio Reactor and Turret=yes.gif
- 11:06, 8 December 2024 Testid123 talk contribs uploaded File:Bio Reactor and Turret=yes.gif
- 10:41, 8 December 2024 Testid123 talk contribs created page File:MaxNumberOccupants=19999999999.gif
- 10:41, 8 December 2024 Testid123 talk contribs uploaded File:MaxNumberOccupants=19999999999.gif
- 10:10, 6 December 2024 Testid123 talk contribs created page File:Shadow Mirage.png
- 10:10, 6 December 2024 Testid123 talk contribs uploaded File:Shadow Mirage.png
- 14:25, 3 December 2024 Testid123 talk contribs created page ClonedAt (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Each building of the types mentioned in the list owned by the same house will kick out an extra clone of this object for free. If a building is blocked, the player will get no refunds. ==See Also== *ClonedAs")
- 14:22, 3 December 2024 Testid123 talk contribs created page ClonedAs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|TechnoTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} The type to use as override when producing a clone of this object. If not set, the clones will be made of the same type as this object. Units can only be cloned as VehicleTypes, and infantry can only be cloned as InfantryTypes. ==See Also== *ClonedAt")
- 14:17, 3 December 2024 Testid123 talk contribs created page CloningFacility (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Defines whether this building will clone all VehicleTypes with the same '''Naval''' setting as itself that are {{f|Cloneable|yes|link}} and {{f|ClonedAt|none|link}}. This is the VehicleTypes version of the '''Cloning Vats'''.")
- 14:14, 3 December 2024 Testid123 talk contribs created page Factory.ExplicitOnly (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Set this to '''yes''' to only allow this factory to produce units that explicitly mention this BuildingTypes in their BuiltAt list. Units with empty BuiltAt lists will not be built here. The effect is the same as stating BuiltAt lists on every unit, omitting all factories that have this tag set.")
- 14:13, 3 December 2024 Testid123 talk contribs created page BuiltAt (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Units will be kicked out of the first not-busy building the house owns that is mentioned in this list. If no BuildingType is set, all factories that can produce this unit will be checked.")
- 15:22, 30 November 2024 Testid123 talk contribs created page TerrainPalette (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Draw this in the terrain palette not the building palette.<br>File:TerrainPalette=yes.png")
- 15:22, 30 November 2024 Testid123 talk contribs created page File:TerrainPalette=yes.png
- 15:22, 30 November 2024 Testid123 talk contribs uploaded File:TerrainPalette=yes.png
- 13:59, 30 November 2024 Testid123 talk contribs created page OccupyHeight (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|integer}} |default=2 |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} visible height of the building '''[in levels]''' Used for behind building stuff. Defaults to same as 'Height'<br>File:OccupyHeight.png")
- 13:58, 30 November 2024 Testid123 talk contribs created page File:OccupyHeight.png
- 13:58, 30 November 2024 Testid123 talk contribs uploaded File:OccupyHeight.png
- 07:10, 30 November 2024 Testid123 talk contribs created page File:RadLevel glitch.png
- 07:10, 30 November 2024 Testid123 talk contribs uploaded File:RadLevel glitch.png
- 14:21, 13 November 2024 Testid123 talk contribs created page File:Flat on Image (Projectile).png
- 14:21, 13 November 2024 Testid123 talk contribs uploaded File:Flat on Image (Projectile).png
- 00:39, 7 November 2024 Testid123 talk contribs created page AlliedSolidTransparency (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether buildings of allied players are considered transparent for firing through them even if solid. If '''yes''', owning players and their allies can fire through a building without the bullet hitting it.")
- 00:37, 7 November 2024 Testid123 talk contribs created page SolidHeight (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells '''(each cell has a height of 256 leptons)''', so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values '''(e.g. -1)''' tell the game to consider the building’s full Heig...")
- 00:33, 7 November 2024 Testid123 talk contribs created page SolidLevel (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The highest level of solidity this projectile will consider as easily destructible when targeting. If a Solid Building with a solidity level of this or lower is in the way to the actual target, the unit will fire anyhow, first destroying all obstacles. If it is lower than the building’s level, then the unit cannot fire an...")
- 00:28, 7 November 2024 Testid123 talk contribs created page SubjectToBuildings (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether or not this projectile can be blocked by solid buildings.")
- 04:30, 3 November 2024 Testid123 talk contribs created page File:SpeedInfantryMult=-1.0.gif
- 04:30, 3 November 2024 Testid123 talk contribs uploaded File:SpeedInfantryMult=-1.0.gif
- 15:47, 31 October 2024 Testid123 talk contribs uploaded File:DisguiseWhenStill=yes and IdleRate=1.gif
- 06:29, 26 October 2024 Testid123 talk contribs uploaded File:Fraidycat=yes+Fearless=yes.gif
- 15:26, 18 October 2024 Testid123 talk contribs uploaded File:Dog and Cloakable=yes.gif