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17 April 2026
| 19:50 | Events/TSFS diffhist Crimsonum talk contribs (Correction to TEvent 34 based on reverse-engineered data) | ||||
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N 12:14 | Infantry Animation Sequences 6 changes history [DeathFish; Crimsonum (5×)] | |||
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12:14 (cur | prev) Crimsonum talk contribs | ||||
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12:13 (cur | prev) Crimsonum talk contribs (Correction on playback rate) | ||||
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12:11 (cur | prev) Crimsonum talk contribs (Note about death anims) | ||||
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12:09 (cur | prev) Crimsonum talk contribs | |||
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12:08 (cur | prev) DeathFish talk contribs (fix Category) | |||
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12:02 (cur | prev) Crimsonum talk contribs (Created page with "Infantry animation sequences are well explained in the game files, so let us simply quote what's written in {{ini|art}}: <blockquote> Infantry animations are grouped within a single art file. Unlike units, infantry animation layout is completely arbitrary and must be explicitly specified. Each infantry format file will be identified with one of these animation sequences. The first number is the starting frame number. The second number is the number of frames of...") | |||
| N 12:03 | Category:InfantrySequences Flags diffhist Crimsonum talk contribs (Created page with "List of flags applicable to infantry animation sequences.") | ||||
| N 11:25 | InfantrySequences diffhist Crimsonum talk contribs (Redirected page to Infantry Animation Sequences) | ||||
| 11:22 | Sequence diffhist Crimsonum talk contribs (This page was a f*cking mess. Since this page is only about the flag which links to sequences, not about the sequences themselves, I'll move any useful information to a new page which was already linked to in several individual infantry animation pages (but not yet created).) | ||||