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31 July 2026

  • 01:5601:56, 31 July 2026 Damage.Deployed (hist | edit) [627 bytes] DeathFish (talk | contribs) (Created page with "{{Flag |name=Damage.Deployed |files={{Categ|ini=rules}} |types={{Categ|Warheads}} |values={{values|signed integers}} |extver=<i>0.1</i>. |ares=yes |aresflag=yes }} A multiplier applied to {{f|Damage|link}} if the InfantryType receiving it is currently deployed. == Notes == this is not the same as the existing {{f|ProneDamage||link}} flag; deployed units are not considered to be prone. In the documentation of version 0.2 and earlier, this flag was misspelled as {{f...")

1 July 2026

27 April 2026

  • 15:2615:26, 27 April 2026 Weapon0 (hist | edit) [526 bytes] DeathFish (talk | contribs) (Created page with "Since the game actually uses 0-based indexing, sometimes people might mention this concept. For INI editors, the weapon specified by {{f|Weapon1|link}} or {{f|Primary|link}} is the unit's weapon number 0. When communicating in this way, it is necessary to ensure that both parties use either 0-based indexing or 1-based indexing to avoid misunderstandings. For cases where various forces specify a specific weapon index, such as {{f|NoAmmoWeapon|link}} and {{f|DeployFireWea...")