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1 July 2026
- 09:3809:38, 1 July 2026 FireProne (hist | edit) [705 bytes] DeathFish (talk | contribs) (Created page with "__NOTOC__ = On InfantryTypes= {{Flag |files={{Categ|ini=art}} |values={{Values|int}} |types={{Categ|InfantryTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the number of frames to delay the weapon firing within the {{f|FireProne}} frames of the sequence. == See Also == * {{f|SecondaryProne|link}} = In Sequence= {{Flag |files={{Categ|ini=art}} |values={{Values|intlist}} |types={{Categ|InfantrySequences}} |ts=yes |fs=yes |hp=yes |ra2=yes...")
- 05:5505:55, 1 July 2026 SecondaryProne (hist | edit) [666 bytes] DeathFish (talk | contribs) (Redirected page to Sequence) Tag: New redirect
27 April 2026
- 15:2615:26, 27 April 2026 Weapon0 (hist | edit) [526 bytes] DeathFish (talk | contribs) (Created page with "Since the game actually uses 0-based indexing, sometimes people might mention this concept. For INI editors, the weapon specified by {{f|Weapon1|link}} or {{f|Primary|link}} is the unit's weapon number 0. When communicating in this way, it is necessary to ensure that both parties use either 0-based indexing or 1-based indexing to avoid misunderstandings. For cases where various forces specify a specific weapon index, such as {{f|NoAmmoWeapon|link}} and {{f|DeployFireWea...")