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  • 05:32, 21 December 2024"Flag(tag)" that developers should create (hist | edit) ‎[1,083 bytes]Testid123 (talk | contribs) (Created page with ""Flag(tag)" that developers should create {{Flag |name=WeaponAffectsAllies |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=-1 |types={{categ|TechnoTypes}} |yr=yes }} Specify which weapons can affect your allies.<br> -1=Disable this tag<br> 0=Primary Weapon,ElitePrimary 1=Secondary,EliteSecondary<br> 2=WeaponX 3=EliteWeaponX<br> (X= refers to any number You can specify Weapon1-Weapon17 only)<br> {{Flag |name=WeaponAffectsEnemies |files={{Categ|Rul...")
  • 13:42, 19 December 2024FactoryOwners.Forbidden (hist | edit) ‎[482 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories cannot build this object. Players owning only factories built by countries in this list and only having plans of these countries are prevented from producing it. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners.Permanent *FactoryO...")
  • 13:40, 19 December 2024FactoryOwners (hist | edit) ‎[557 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories can build this object. If empty, every country is allowed to build this object. Otherwise, players need to own at least one factory built by a country in this list or the plans of at least one of these countries to produce it. ==See Also== *Fac...")
  • 13:38, 19 December 2024FactoryOwners.Permanent (hist | edit) ‎[372 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether a player capturing a building of this type would permanently gain all plans of its initial owner. Supported on upgrades. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners *FactoryOwners.Forbidden")
  • 13:36, 19 December 2024FactoryOwners.HasAllPlans (hist | edit) ‎[446 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether this building provides plans for all factory types of the initial owner. If yes, this building satisfies FactoryOwner requirements of all object types. If the building is lost, the plans are lost. ==See Also== *FactoryOwners.Permanent *FactoryOwners *FactoryOwners.Forbidden")
  • 13:33, 19 December 2024Prerequisite.StolenTechs (hist | edit) ‎[262 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of stealable technology types that must be stolen before this object can be built.")
  • 13:30, 19 December 2024Prerequisite.Lists (hist | edit) ‎[246 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} pecifies how many extra Prerequisite lists complimentary to the one default list are available.")
  • 13:27, 19 December 2024Prerequisite.Negative (hist | edit) ‎[404 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The buildings that preclude construction of the type. If the player owns one or more of the buildings on this list then the type will not be available. ==Note== PrerequisiteOverride does not override '''Prerequisite.Negative'''.")
  • 13:23, 19 December 2024Prerequisite.RequiredTheaters (hist | edit) ‎[796 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Theater}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The map theaters in which the type is available. Defaults to all theaters. For example, if only the SNOW theater were specified then the type would only be available on arctic maps. This allows you to implement, for example, the AlternateArcticArt functionality used on the Navy SEAL, but for all types and all...")
  • 10:21, 19 December 2024PlayerAutoRepel (hist | edit) ‎[396 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *AutoRepel")
  • 10:21, 19 December 2024AutoRepel (hist | edit) ‎[399 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *PlayerAutoRepel")
  • 10:19, 19 December 2024CivilianEnemy (hist | edit) ‎[311 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this unit is considered an enemy when auto-acquiring a target. Enabling this prevents a unit of this type to be considered neutral in multiplayer matches.")
  • 17:11, 6 December 2024FirePower (hist | edit) ‎[497 bytes]Crimsonum (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|floats}} |default=1.0 |types={{Categ|Difficulty}} |ra=yes |cs=yes |am=yes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the multiplier to {{f|Damage|link}} of all weapons if this difficulty is set. Note the spelling – {{tt|FirePower}} is spelled with a capital P. {{f|Firepower|link}} will not work – it is a separate flag used by Houses and Powerups. == See A...")
  • 14:25, 3 December 2024ClonedAt (hist | edit) ‎[408 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Each building of the types mentioned in the list owned by the same house will kick out an extra clone of this object for free. If a building is blocked, the player will get no refunds. ==See Also== *ClonedAs")
  • 14:22, 3 December 2024ClonedAs (hist | edit) ‎[457 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|TechnoTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} The type to use as override when producing a clone of this object. If not set, the clones will be made of the same type as this object. Units can only be cloned as VehicleTypes, and infantry can only be cloned as InfantryTypes. ==See Also== *ClonedAt")
  • 14:17, 3 December 2024CloningFacility (hist | edit) ‎[384 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Defines whether this building will clone all VehicleTypes with the same '''Naval''' setting as itself that are {{f|Cloneable|yes|link}} and {{f|ClonedAt|none|link}}. This is the VehicleTypes version of the '''Cloning Vats'''.")
  • 14:14, 3 December 2024Factory.ExplicitOnly (hist | edit) ‎[463 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Set this to '''yes''' to only allow this factory to produce units that explicitly mention this BuildingTypes in their BuiltAt list. Units with empty BuiltAt lists will not be built here. The effect is the same as stating BuiltAt lists on every unit, omitting all factories that have this tag set.")
  • 14:13, 3 December 2024BuiltAt (hist | edit) ‎[379 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Units will be kicked out of the first not-busy building the house owns that is mentioned in this list. If no BuildingType is set, all factories that can produce this unit will be checked.")
  • 15:22, 30 November 2024TerrainPalette (hist | edit) ‎[255 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Draw this in the terrain palette not the building palette.<br>File:TerrainPalette=yes.png")
  • 13:59, 30 November 2024OccupyHeight (hist | edit) ‎[278 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|integer}} |default=2 |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} visible height of the building '''[in levels]''' Used for behind building stuff. Defaults to same as 'Height'<br>File:OccupyHeight.png")
  • 00:39, 7 November 2024AlliedSolidTransparency (hist | edit) ‎[356 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether buildings of allied players are considered transparent for firing through them even if solid. If '''yes''', owning players and their allies can fire through a building without the bullet hitting it.")
  • 00:37, 7 November 2024SolidHeight (hist | edit) ‎[620 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells '''(each cell has a height of 256 leptons)''', so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values '''(e.g. -1)''' tell the game to consider the building’s full Heig...")
  • 00:33, 7 November 2024SolidLevel (hist | edit) ‎[1,428 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The highest level of solidity this projectile will consider as easily destructible when targeting. If a Solid Building with a solidity level of this or lower is in the way to the actual target, the unit will fire anyhow, first destroying all obstacles. If it is lower than the building’s level, then the unit cannot fire an...")
  • 00:28, 7 November 2024SubjectToBuildings (hist | edit) ‎[213 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether or not this projectile can be blocked by solid buildings.")
  • 08:59, 31 October 2024SpecialZOverlayZAdjust (hist | edit) ‎[428 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=Animations |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} This flag...")
  • 05:48, 28 October 2024AttachEffect.AnimResetOnReapply (hist | edit) ‎[264 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Warhead}} |ares=yes |aresflag=yes }} If this type of AttachEffect...")
  • 05:47, 28 October 2024AttachEffect.Cumulative (hist | edit) ‎[440 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Warhead}} |ares=yes |aresflag=yes }} If set to '''yes''' an unlimit...")
  • 05:46, 28 October 2024AttachEffect.InitialDelay (hist | edit) ‎[328 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Defines the delay before...")
  • 05:44, 28 October 2024AttachEffect (hist | edit) ‎[522 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |ares=yes |aresflag=yes }} The AttachEffect system was designed as a spiritual successor to NPatch‘s Upgrade logic,...")
  • 13:00, 27 October 2024CrumbleSound (hist | edit) ‎[363 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values=Strings (names of Sounds) |default=none |types={{categ|AudioVisual}} |ts=yes |fs=yes |hp=yes }} building c...")
  • 11:36, 27 October 2024BlowupSound (hist | edit) ‎[250 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values=Strings (names of Sounds) |default=none |types={{categ|AudioVisual}} |ts=yes |fs=yes |hp=yes }} sound when...")
  • 16:20, 18 October 2024OreTruckRate (hist | edit) ‎[271 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=1 |types={{categ|General}} |ra=yes }} speed that harvester truck manages ore [larg...")
  • 16:05, 18 October 2024MineAware (hist | edit) ‎[202 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=yes |types={{categ|General}} |ra=yes }} Are friendly units smart enough to avoid frie...")
  • 15:54, 18 October 2024LightningSound (hist | edit) ‎[457 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values=Strings (names of Sounds) |default=none |types={{categ|AudioVisual}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=...")
  • 06:12, 12 October 2024Disguised (hist | edit) ‎[300 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|InfantryTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Is it d...")
  • 14:45, 11 October 2024Returnable (hist | edit) ‎[307 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=ReturnStructures |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether th...")
  • 14:44, 11 October 2024ReturnStructures (hist | edit) ‎[275 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|General}} |ares=yes |aresflag=yes }} Whether structures will by def...")
  • 07:09, 6 October 2024Berserk.ROFMultiplier (hist | edit) ‎[254 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|floats}} |default=BerserkROFMultiplier |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Th...")
  • 07:09, 6 October 2024ImmuneToBerserk (hist | edit) ‎[767 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this object is imm...")
  • 07:03, 6 October 2024BerserkROFMultiplier (hist | edit) ‎[275 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|floats}} |default=5.0 |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} The multiplier applied...")
  • 05:23, 4 October 2024Unload (hist | edit) ‎[575 bytes]Testid123 (talk | contribs) (Created page with "{{flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values= |default= |types={{Categ|Mission Control}} |td=yes |ra=yes |ts=yes |fs=yes |hp=yes |ets=yes |ra2=yes |yr=yes...")
  • 07:59, 29 September 2024Convert.Script (hist | edit) ‎[234 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{categ|TechnoTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The type to conver...")
  • 07:58, 29 September 2024Convert.Land (hist | edit) ‎[275 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{categ|TechnoTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The type to conver...")
  • 07:57, 29 September 2024Convert.Water (hist | edit) ‎[256 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{categ|TechnoTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The type to conver...")
  • 07:55, 29 September 2024Promote.EliteExperience (hist | edit) ‎[286 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|floats}} |default=0.0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} A value added to the ex...")
  • 07:54, 29 September 2024Promote.VeteranExperience (hist | edit) ‎[286 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|floats}} |default=0.0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} A value added to the ex...")
  • 07:49, 29 September 2024Promote.EliteType (hist | edit) ‎[268 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{categ|TechnoTypes}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} If set, the unit con...")
  • 07:49, 29 September 2024Promote.VeteranType (hist | edit) ‎[268 bytes]Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{categ|TechnoTypes}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} If set, the unit con...")