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10 October 2026
- 06:3606:36, 10 October 2026 Pre-hit damage (hist | edit) [1,747 bytes] DeathFish (talk | contribs) (SuppressionThreshold and a series of other features are processed before the actual damage is applied to the object's health; they actually use the intermediate value obtained from the above calculation process rather than the original Damage attribute or the final damage value.)
31 July 2026
- 01:5601:56, 31 July 2026 Damage.Deployed (hist | edit) [627 bytes] DeathFish (talk | contribs) (Created page with "{{Flag |name=Damage.Deployed |files={{Categ|ini=rules}} |types={{Categ|Warheads}} |values={{values|signed integers}} |extver=<i>0.1</i>. |ares=yes |aresflag=yes }} A multiplier applied to {{f|Damage|link}} if the InfantryType receiving it is currently deployed. == Notes == this is not the same as the existing {{f|ProneDamage||link}} flag; deployed units are not considered to be prone. In the documentation of version 0.2 and earlier, this flag was misspelled as {{f...")