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Squad
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| Flag: | Squad |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. |
| Default: | 20, ,0 from Red Alert to Tiberian Sun; 20, ,no,0 in Red Alert 2 and Yuri's Revenge. |
| Applicable to: | Powerups |
In Red Alert, this power up gave the player a random squad of infantry although this does not function in Red Alert 2. The crate defaults to the action of the Money crate instead, granting the player a sum of cash.
Notes
According to code analysis, it also has the following rules in Red Alert:
- If currently having 100 Infantry, then switch to Money Crate.
- This is similar to the Unit Crate rule, except the latter has a threshold of 50.
- If the first Infantry creation fails, then switch to Money Crate.
- But if the first Infantry creation succeeds, then regardless of whether subsequent Infantry succeed or not, no further judgment will be made.
- The crate can give up to 5 Infantry, types include the following:
| Infantry | INI name | Type number | Weight |
|---|---|---|---|
| Rifle infantry | [E1] | INFANTRY_E1 |
6 |
| Grenadier | [E2] | INFANTRY_E2 |
1 |
| Rocket soldier | [E3] | INFANTRY_E3 |
1 |
| Engineer | [E6] | INFANTRY_RENOVATOR |
1 |