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Squad

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Squad
File(s): rules(md).ini
Values: Comma-separated list of strings.
Default: 20, ,0 from Red Alert to Tiberian Sun;
20, ,no,0 in Red Alert 2 and Yuri's Revenge.
Applicable to: Powerups


In Red Alert, this power up gave the player a random squad of infantry although this does not function in Red Alert 2. The crate defaults to the action of the Money crate instead, granting the player a sum of cash.

Notes

According to code analysis, it also has the following rules in Red Alert:

  • If currently having 100 Infantry, then switch to Money Crate.
    • This is similar to the Unit Crate rule, except the latter has a threshold of 50.
  • If the first Infantry creation fails, then switch to Money Crate.
    • But if the first Infantry creation succeeds, then regardless of whether subsequent Infantry succeed or not, no further judgment will be made.
  • The crate can give up to 5 Infantry, types include the following:
Infantry INI name Type number Weight
Rifle infantry [E1] INFANTRY_E1 6
Grenadier [E2] INFANTRY_E2 1
Rocket soldier [E3] INFANTRY_E3 1
Engineer [E6] INFANTRY_RENOVATOR 1

See Also