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Talk:Explodes

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The Ammo Crate does not have primary weapon in TS. Yet, it does explode violently. Is this a hardcoded behaviour via the [AMMO] ID?

Also, the InfantryType with the ID [E4] seems to be hardcoded to explode in Tiberian Sun, even without Explodes=yes set. This could be residual code from RA. Could someone confirm this, and if yes, check wether it is the same in RA2?