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TiberiumProof

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumProof
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no for InfantryTypes, yes for other.
Applicable to: InfantryTypes in Tiberian Sun,
TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes in Ares.

Logic related to TiberiumProof, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines whether infantry units are immune to the effect of Tiberium and can walk over Tiberium without taking damage.

Notes

Units killed by Tiberium Damage may convert into a Visceroid.

This flag does not prevent the infantry from 'transmogrifying' into a small Visceroid when killed by BehavesLike=Gas particles.

Tiberium damage does not exist in Red Alert 2 and Yuri's Revenge, thus this tag is obsolete.

See Also