TimerInherit
Flag: | TimerInherit |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Used for single player missions only. Flag which can be set to 'yes' or 'no' and determines if the timer from the previous mission is carried over into this one. This is used in campaigns where several missions carry into the next and the overall completion of them must be done within a set period of time. The effect of this is that at the start of this mission the global timer is set to the value which remained on it at the end of the previous one.