ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.


From ModEnc
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UndeploySound
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.

Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on BuildingTypes which can undeploy, you should use the PackupSound= statement instead for those. NOTE: in Yuri's Revenge, none of those methods work - you can however use DeploySound= for such an object which can redeploy, and this sound will be used when it undeploys.