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VoxelIndex
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| Flag: | VoxelIndex |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | VoxelAnims |
Only applies to objects with VoxelAnims that have obtained an image via ShareSource or Image, and voxel files with multiple sections. This determines which voxel section will be used to render the image of the VoxelAnim. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. VoxelIndex= allows you to make the game use the body or rotors as the image to draw for the VoxelAnim.
Notes
If the target section does not exist, it will trigger EIP#005AFB8B;
If the main voxel is a turret part and the target section does not exist, it will trigger EIP#00756B2D.