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Difference between revisions of "TurretOffset"

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- = reverse, + = forward, its actually sensible for once
 
- = reverse, + = forward, its actually sensible for once
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{{Bugs}}
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Changed the basic attack position of any units and buildings. with '''TurretOffset=x'''

Latest revision as of 18:04, 25 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretOffset
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: VehicleTypes (voxel only)


TurretOffset provides additional degree of control over turret/barrel positioning. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in leptons. It allows you to move the turret "box" forward or backward over the z axis. (And by doing so, it affects the barrel's location on the z-axis the same way.)

- = reverse, + = forward, its actually sensible for once

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Changed the basic attack position of any units and buildings. with TurretOffset=x