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Difference between revisions of "AG"
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Nighthawk200 (talk | contribs) m (template updated) |
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{{Flag | {{Flag | ||
|name=AG | |name=AG | ||
− | |files=rules(md).ini | + | |files=[[rulesmd.ini|rules(md).ini]] |
|values=boolean | |values=boolean | ||
− | |||
|default=yes | |default=yes | ||
|types=Projectiles | |types=Projectiles | ||
− | | | + | |ra=yes |
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them. | This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them. |
Revision as of 19:46, 7 February 2007
Flag: | AG |
File(s): | rules(md).ini |
Values: | boolean |
Default: | yes |
Applicable to: | Projectiles |
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.