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Difference between revisions of "AG"

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m (template updated)
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{{Flag
 
{{Flag
 
|name=AG
 
|name=AG
|files=rules(md).ini
+
|files=[[rulesmd.ini|rules(md).ini]]
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=yes
 
|default=yes
 
|types=Projectiles
 
|types=Projectiles
|games=RA, TS/FS, RA2/YR
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
 
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.
 
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.

Revision as of 19:46, 7 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AG
File(s): rules(md).ini
Values: boolean
Default: yes
Applicable to: Projectiles


This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.


Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.

In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.