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Difference between revisions of "InfantryMutate"
From ModEnc
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Nighthawk200 (talk | contribs) m (Template Updated) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (Names of Animations) | |values=strings (Names of Animations) | ||
− | |||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | | | + | |yr=yes |
+ | |rp=yes | ||
}} | }} | ||
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=9</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. | Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=9</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. |
Latest revision as of 18:34, 10 March 2007
Flag: | InfantryMutate |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Default: | null |
Applicable to: | General |
Specifies the animation that is played when a warhead with InfDeath=9 kills an InfantryType without NotHuman=yes.