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Difference between revisions of "MobileFire"
From ModEnc
Nighthawk200 (talk | contribs) (Added DCoder's info.) |
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− | {{ | + | {{Flag |
+ | |name={{PAGENAME}} | ||
+ | |files=rules(md).ini | ||
+ | |values={{values|booleans}} | ||
+ | |default=no | ||
+ | |types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]] | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }}<br /> | ||
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes. | Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes. | ||
+ | |||
+ | {{NeedTesting}} | ||
+ | Appears to allow a unit to ignore its ammo's [[Reload]] time. |
Revision as of 20:36, 22 February 2008
Flag: | MobileFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
Appears to allow a unit to ignore its ammo's Reload time.