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|Values:||Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.|
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
This flag specifies the base delay in frames between automatic1 reloading of each round of ammunition for units with Ammo set to a positive integer.
In Tiberian Sun
Reload only works on infantry units, and only when the unit receives damage. See Ammo for more information.
In Red Alert 2 and Yuri's Revenge
By setting EmptyReload to an integer other than Reload or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have PipWrap set to a positive integer greater than 0, ReloadIncrement can be used to speed up or slow down the rate at which they reload.
1 ↑ As opposed to manually; see ManualReload.