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Difference between revisions of "VehicleThief"

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(Rewrite, more accurate showing current community knowledge.)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType gets an 'enter' cursor over any VehicleType which does not have the same Owner=. In this case, the 'enter' cursor will over-ride all other cursors. TIP: if you also give this unit Thief=yes then you can perfectly replicate the Mutant Hijacker from Tiberian Sun without the need for any further coding.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=Booleans
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|default=no
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|types={{Categ|InfantryTypes}}
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|ra=no
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|cs=no
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|am=no
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}<br />
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Can be set to "yes" or "no" and determines whether or not this [[InfantryType]] can enter a [[VehicleType]] and capture it in a similar manner to an [[Engineer]] capturing a [[BuildingType]]. In RA2/YR this behaviour only works if the unit also has [[Thief]] set as yes, otherwise it only gets the "enter" cursor on a unit, but cannot in fact enter it. This is then further complicated by the fact that [[Thief]] also allows the unit to enter a refinery to no effect (in RA it allowed the unit to steal a percentage of money from the other player). To fix this the unit either requires [[Agent]] set to yes (giving full RA2 spy abilities) or [[Infiltrate]] set to "no". [[NonVehicle]] set to "yes" on a unit prevents a VehicleThief from capturing that unit.

Revision as of 14:06, 23 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VehicleThief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



Can be set to "yes" or "no" and determines whether or not this InfantryType can enter a VehicleType and capture it in a similar manner to an Engineer capturing a BuildingType. In RA2/YR this behaviour only works if the unit also has Thief set as yes, otherwise it only gets the "enter" cursor on a unit, but cannot in fact enter it. This is then further complicated by the fact that Thief also allows the unit to enter a refinery to no effect (in RA it allowed the unit to steal a percentage of money from the other player). To fix this the unit either requires Agent set to yes (giving full RA2 spy abilities) or Infiltrate set to "no". NonVehicle set to "yes" on a unit prevents a VehicleThief from capturing that unit.