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RechargeTime: Difference between revisions

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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=floats
|values={{values|floats}}
|special=None
|default=5.0
|default=0 ?
|types={{Categ|SuperWeaponTypes}}
|types={{Categ|SuperWeaponTypes}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the time (in minutes) that this [[SuperWeaponType]] takes to fully charge.
Specifies the time (in minutes) that this [[SuperWeaponType]] takes to fully charge.

Latest revision as of 02:17, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RechargeTime
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 5.0
Applicable to: SuperWeaponTypes


Specifies the time (in minutes) that this SuperWeaponType takes to fully charge.