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Voxel (INI flag): Difference between revisions
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m Typo |
m Voxel moved to Voxel (INI flag): The reason should be fairly apparent. There should be a page for explaining what a voxel is.. |
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{{ | {{Flag | ||
Specifies whether or not the | |files={{Categ|Art(md).ini}} | ||
|values={{values|boolean}} | |||
|default=no | |||
|types={{Categ|VehicleTypes}}, {{Categ|Animations}}, {{Categ|AircraftTypes}} | |||
|games | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|xgamer=yes | |||
}} | |||
Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes". |
Latest revision as of 17:30, 3 June 2008
Flag: | Voxel (INI flag) |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes, Animations, AircraftTypes |
This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of ART.INI Guide. |
Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes".