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Voxel (INI flag): Difference between revisions

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m Typo
Vinifera7 (talk | contribs)
m Voxel moved to Voxel (INI flag): The reason should be fairly apparent. There should be a page for explaining what a voxel is..
 
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{{flag|files=[[art(md).ini]]|values=string|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}
{{Flag
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.
|files={{Categ|Art(md).ini}}
[[Category:Gameslist not complete]]
|values={{values|boolean}}
|default=no
|types={{Categ|VehicleTypes}}, {{Categ|Animations}}, {{Categ|AircraftTypes}}
|games
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|xgamer=yes
}}
Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes".

Latest revision as of 17:30, 3 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Voxel (INI flag)
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes, Animations, AircraftTypes

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes".