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EMPulseSparkles: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display when a warhead with EMEffect=yes set is fired. This is parsed, works and is valid in Red Alert 2 although unfortunately the EMP logic is disabled. The animation must be from the [Animations] list and be defined in ART.INI.
|name=EMPulseSparkles
|files={{Categ|ini=rules}}
|values={{values|strings}}
|default=null
|types={{Categ|General}}
|ts=yes
|fs=yes
|ets=yes
|rp=yes
|ra2obsolete=yes
}}
 
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>).
 
With the [[RockPatch]], working EMP logic can be re-enabled, so this tag is actually usable.

Latest revision as of 11:44, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseSparkles
File(s): rules(md).ini
Values: Strings: Normal text.
Default: null
Applicable to: General

Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).

With the RockPatch, working EMP logic can be re-enabled, so this tag is actually usable.