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This is a relatively simple method of making an airstrike.
== Making a spy plane Super Weapon ==
However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).


First of all you need to add the following to your rules.ini
Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides:
* You must replace your droppods.  
* You must replace an animation of an infantry on fire.
* E1 and E2 infantry will be sacrificed. (you can just make another pair)


I used a chemical missile to base this off.  
You will need a to make replace some animations and add your own. I have included a pack of the animations you will need which can be downloaded at the end of the tutorial.


; Chem weapon.
Anyway, firstly you will have to edit your droppod tags,and make them like the following;  
[ChemicalSpecial]
Name=Air Strike
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=
Type=AttackWaypoint
SidebarImage=MltiIcon 
Action=AttackWaypoint ---nicer target icon
WeaponType=ChemLauncher --- nothing special there just a name change
and stopped it needing weeds.


This is the weapon that we will edit orignally from the chemical missile
DropPodInfantryMinimum=1
DropPodInfantryMaximum=1
{{f|DropPodWeapon|link}}=none
{{f|AtmosphereEntry|link}}=SPYPAS ;---add this to your animation list
{{f|DropPod|link}}=INVISO6 ;---add this to your animation list


  ; Chemical missile launcher
Also
  [ChemLauncher]  
 
  Damage=0  
{{f|InfantryExplode|link}}=none ;make sure that tag is none
  ROF=1 ; 0  
 
  Range=6
Then move onto your E1 and E2 infantry;
  Projectile=Invisible
 
  Speed=35 -------depending on the speed you could make it have a delay or make it longer     
  ; rifle soldier
  for the plane to reach its destination
  [E1]  
  Report=none
  Name=Light Infantry
Category=Soldier
Primary=none
Prerequisite=BARRACKS
Strength=0.01
Pip=green
  Armor=none
TechLevel=-1  
Sight=9
Speed=5
Owner=none
Cost=0
Points=0
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=none
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=AmphibiousDestroyer
ThreatPosed=10 ; This value MUST be 0 for all building addons
  Elite=M1Carbine
  EliteAbilities=SCATTER
ImmuneToVeins=yes
Insignificant=no
[E2]
Name=Disc Thrower
Category=Soldier
Primary=none
Prerequisite=GAPILE 
Strength=0.1
Armor=none
TechLevel=-1
Pip=green
Sight=9
  Speed=4
Owner=none
Cost=200
Points=0
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=none
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=AmphibiousDestroyer
  ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
  Insignificant=yes


your warhead for the airstrike
Make this warhead  


; Air Strike  Warhead
  [AP6]  
  [STRIKE]  
  Spread=7
  Spread=3
  Wall=no  
  Wall=no  
  Wood=no  
  Wood=no  
Rocker=no
  Verses=100%,0%,0%,0%,0%  
  Verses=1%,1%,1%,1%,1%  
  Conventional=yes
  Conventional=no
AnimList=Inviso6
ProneDamage=50%
  InfDeath=3  
  InfDeath=3  
AnimList=BOMBPAS
ProneDamage=0%
Thats the rules done.
Now we move onto to art.ini
Simply add the following


As I said earlier I have supplied templates for this to work
Now add this to your art.ini


  [BOMBPAS] ----plane flying over dropping bombs/mines
  [SPYPAS]  
  Normalized=yes  
  Normalized=yes  
  Translucent=no  
  Translucent=no  
AltPalette=yes
  Rate=450
  Rate=370
   
  Next=SEXPB
  [INVISO6]  
 
  Normalized=yes  
  [SEXPB] --- 1st bomb going off (starts from the left on this tut)
Translucent=yes
  UseNormalLight=yes  
Report=EXPNEW13
Damage=30
Crater=yes
Scorch=yes
Rate=900
Next=SEXPB2
 
[SEXPB2] --- 2nd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB3
 
[SEXPB3] --- 3rd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB4
 
[SEXPB4] --- 4th bomb
  Translucent=yes  
  Translucent=yes  
Report=none
  UseNormalLight=yes  
  UseNormalLight=yes  
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
  Rate=900  
  Rate=900  
  Next=SEXPB5
  Crater=no
Scorch=no
Damage=7
Warhead=AP6
InfDeath=0


[SEXPB5] --- 5th bomb
Now in the following pack below, you will find the animations needed and the animations that will replace some of the current ones in TS.
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
Rate=900
Next=SEXPB6


[SEXPB6] -- 6th bomb
Current Bugs:
Translucent=yes
* When you use your spy plane the eva will say unit lost. If you wish to stop that then you must give the DropPod SW a charging and voice. Also in the package below are 2 voices for your spyplane.
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900


You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.  
Remember the voices have to be in speech01 and 02 people.


Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.  
Enjoy spying on people.


Enjoy this.  
[[Media:Spyplanetools.zip|Spy plane tools]]


[[Media:Airstrike.zip|Airstrike tools]]
[[Category:TS Tutorials]]

Latest revision as of 07:18, 27 November 2009

Making a spy plane Super Weapon

Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides:

  • You must replace your droppods.
  • You must replace an animation of an infantry on fire.
  • E1 and E2 infantry will be sacrificed. (you can just make another pair)

You will need a to make replace some animations and add your own. I have included a pack of the animations you will need which can be downloaded at the end of the tutorial.

Anyway, firstly you will have to edit your droppod tags,and make them like the following;

DropPodInfantryMinimum=1
DropPodInfantryMaximum=1
DropPodWeapon=none
AtmosphereEntry=SPYPAS ;---add this to your animation list 
DropPod=INVISO6 ;---add this to your animation list 

Also

InfantryExplode=none ;make sure that tag is none 

Then move onto your E1 and E2 infantry;

; rifle soldier 
[E1] 
Name=Light Infantry 
Category=Soldier 
Primary=none
Prerequisite=BARRACKS 
Strength=0.01 
Pip=green 
Armor=none 
TechLevel=-1 
Sight=9 
Speed=5 
Owner=none 
Cost=0
Points=0 
VoiceSelect=15-I000,15-I004,15-I012,15-I048 
VoiceMove=15-I018,15-I024,15-I044 
VoiceAttack=15-I044,15-I050,15-I044,15-I046 
VoiceFeedback=15-I058,15-I064 
VoiceDie=none 
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} 
PhysicalSize=1 
MovementZone=AmphibiousDestroyer
ThreatPosed=10 ; This value MUST be 0 for all building addons 
Elite=M1Carbine 
EliteAbilities=SCATTER 
ImmuneToVeins=yes 
Insignificant=no

[E2] 
Name=Disc Thrower 
Category=Soldier 
Primary=none
Prerequisite=GAPILE  
Strength=0.1 
Armor=none 
TechLevel=-1 
Pip=green 
Sight=9 
Speed=4 
Owner=none 
Cost=200 
Points=0 
VoiceSelect=15-I000,15-I004,15-I012,15-I048 
VoiceMove=15-I018,15-I024,15-I044 
VoiceAttack=15-I044,15-I050,15-I044,15-I046 
VoiceFeedback=15-I058,15-I064 
VoiceDie=none 
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} 
PhysicalSize=1 
MovementZone=AmphibiousDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons 
EliteAbilities=SCATTER 
ImmuneToVeins=yes 
Insignificant=yes 

Make this warhead

[AP6] 
Spread=7 
Wall=no 
Wood=no 
Verses=100%,0%,0%,0%,0% 
Conventional=yes 
AnimList=Inviso6 
ProneDamage=50% 
InfDeath=3 

Now add this to your art.ini

[SPYPAS] 
Normalized=yes 
Translucent=no 
Rate=450 

[INVISO6] 
Normalized=yes 
Translucent=yes 
Report=none 
UseNormalLight=yes 
Rate=900 
Crater=no 
Scorch=no 
Damage=7 
Warhead=AP6 
InfDeath=0 

Now in the following pack below, you will find the animations needed and the animations that will replace some of the current ones in TS.

Current Bugs:

  • When you use your spy plane the eva will say unit lost. If you wish to stop that then you must give the DropPod SW a charging and voice. Also in the package below are 2 voices for your spyplane.

Remember the voices have to be in speech01 and 02 people.

Enjoy spying on people.

Spy plane tools