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Cameo Charging Indicator: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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The "Percentage Complete" indicator is the animation overlaid on all cameos when the ObjectType they represent is being built/charged by the player. The animation is taken from {{Tt|gclock2.shp}} in the appropriate side's mix - {{Tt|sidec0#(md).mix}}, where # depends on the player's country: | The "Percentage Complete" indicator is the animation overlaid on all cameos when the ObjectType they represent is being built/charged by the player. The animation is taken from {{Tt|gclock2.shp}} in the appropriate side's mix - {{Tt|sidec0#(md).mix}}, where # depends on the player's country: | ||
*{{ | *{{f|Side|GDI|link}} countries use ''1'' | ||
*{{ | *{{f|Side|Nod|link}} - ''2'' | ||
*{{yro}} {{ | *{{yro}} {{f|Side|ThirdSide|link}} - | ||
** {{rpo}} ''3'' if [{{ | ** {{rpo}} ''3'' if [{{f|General|link}}]{{arr|r}}{{f|LoadSpecialYuriUI|yes|link}} is set, | ||
** ''2'' otherwise | ** ''2'' otherwise | ||
The SHP uses the {{tt|sidebar.pal}} from the same mix. | The SHP uses the {{tt|sidebar.pal}} from the same mix. |
Latest revision as of 07:44, 27 November 2009
The "Percentage Complete" indicator is the animation overlaid on all cameos when the ObjectType they represent is being built/charged by the player. The animation is taken from gclock2.shp in the appropriate side's mix - sidec0#(md).mix, where # depends on the player's country:
- Side=GDI countries use 1
- Side=Nod - 2
Side=ThirdSide -
- [RockPatch is obsolete; please remove this template from the page]
3 if [General]→LoadSpecialYuriUI=yes is set,
- 2 otherwise
The SHP uses the sidebar.pal from the same mix.
Note: The SHP should have 55 frames, several people have reported problems if this is not met.