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SpecialSound: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= has completed. Appears only to work correctly with Type=ForceShield.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|default=none
|types={{Categ|SuperWeaponTypes}}
|yr=yes
|rp=yes
}}
 
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]].

Latest revision as of 08:34, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpecialSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.