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ForceShieldPlayFadeSoundTime
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| Flag: | ForceShieldPlayFadeSoundTime |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 50 |
| Applicable to: | General |
This flag determines how many frames before the end of ForceShieldDuration the sound specified by SpecialSound starts playing, after a SuperWeaponType with Type=ForceShield is activated.
Notes
This is used to adjust the timing of the sound effect so that it ends as the Force Shield wears off. For desirable results, the value should be smaller than ForceShieldDuration but greater than 0, even though any integer value is possible.
See Also
- Protect.PlayFadeSoundTime (Ares Only)